DoomEdNums
{
    12000 = "BFGDemon"
	12001 = "Plasmaguy"
}

map MAP01 "Through Dimensions"
{
	next = "MAP02"
	Par = "360"
	sky1 = "NSKY6"
	music = "$MUSIC_DDTBLU"
	resetinventory
    resethealth
    resetitems
	NoJump 
	NoCrouch 
}

map MAP02 "Hell Entrance"
{
	next = "MAP03"
	Par = "360"
	sky1 = "SKY1"
	music = "$MUSIC_DEAD"
	resetinventory
    resethealth
    resetitems
	NoJump 
	NoCrouch
}

map MAP03 "Caving"
{
	next = "MAP04"
	Par = "360"
	skybox = "skybox/BLUESKY"
	music = "music/D_STLKS2"
	resetinventory
    resethealth
    resetitems
	NoJump 
	NoCrouch
}

map MAP04 "Fragmentation"
{
	next = "MAP05"
	secretnext = "MAP31"
	Par = "360"
	skybox = "NSKY6"
	music = "music/D_RUNNIN"
	resetinventory
    resethealth
    resetitems
	NoJump 
	NoCrouch
}

map MAP31 "Amatuerish"
{
	next = "MAP05"
	secretnext = "MAP31"
	Par = "360"
	skybox = "NSKY6"
	music = "D_STLKS2"
	resetinventory
    resethealth
    resetitems
	NoJump 
	NoCrouch
}

map MAP05 "Test Subject"
{
	next = "MAP06"
	Par = "360"
	skybox = "SKYHL"
	music = "music/SELF"
	resetinventory
    resethealth
    resetitems
	NoJump 
	NoCrouch
}

map MAP06 "Blokovi"
{
	next = "MAP07"
	Par = "360"
	skybox = "SKYHL"
	music = "music/rm2rlb.mid"
	resetinventory
    resethealth
    resetitems
	NoJump 
	NoCrouch
}

map TITLEMAP "Facing Worlds"
{
	music = "music/FACINGW"
}